Shell Shock is an installation that invites viewers to play an old school beat'em up game with the modern controllers that utilise physical movement in a spatial way. It is an experimental thought regarding the disparity between hardware and software wherein the hardware is complex and modern while the game is retro 2D side -scrolling. The prototype did not meet the expectations until the very end; but the communication between sensors and the master PC was successfully made without using any 3rd party plugins (the PC used direct serial communication and filtered values to pass on to Unity). 

The main design as  well as interactions were lead by me and I was also responsible for continuous supervision and troubleshooting since we were a team of only four.